finalDOF™ 1.5

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製品概要

被写界深度や高速なモーションブラーを実現する3ds max用プラグインです。
finalDOFは、それぞれ効果を3ds max標準のレンダリング効果として、無制限のレイヤーとして書き出すことができます。ポストエフェクトのDOFで問題になりやすいアンチエイリアスも、レンダラーからサブピクセルの情報をとるので、ハイクオリティな結果を得られます。
ところで、現在finalRenderやMentalRayなど多くのレンダラーが、レイトレースによる正しく計算された被写界深度や3Dモーションブラーをサポートしているのに、なぜポストエフェクトの被写界深度が必要なのでしょうか?それは、finalDOFがほぼリアルタイムで結果を得られるからです。正しい被写界深度は、どうしてもレンダリング時間がかかってしまうため、タイトな仕事では部分的にしか使えませんでした。しかし、finalDOFなら優れたクオリティと短時間という二つのメリットを得られます。

主な機能:
  • Interactive Depth of Field and Motion Blur Render Effect
  • True Bokeh Render Effect Based on HDRI Information
  • Advanced Distance Based Tinting Feature
  • Full DOF Control Through Freely Adjustable Range Curves
  • Independent Curve Controls for Front and Back Blur
  • Advanced Blur Depth Blending with Near Zero DOF Edge Artifacts
  • Combined DOF & Motion Blur to Get Ultra Fast Render Results
  • Advanced Interactive Motion Blur Render Effect
  • Selective Motion Blur Rendering
  • Multi-Layered Motion Blur Render Effect
  • Full Scene or Selective Camera Motion Blur
  • True Vector Based Motion Blur (Rotation, Movement)
  • HDRI-Support for Motion Blur & DOF Effects

動作環境:
  • 3ds max 6/7/8/9/2008、Autodesk VIZ2005-2007(32-bit と64-bit)

推奨環境:
  • ネットワークカード
  • 空きメモリ: 512 MB以上
  • OS: WindowsXP/Win2003
  • CPU: Pentium 4HTかAthlon64
  • ハードディスク: 300MB以上の空き
  • あらゆるレンダラーのレイヤーG-バッファをサポート

About finalDOF™ 1.5

Cutting Edge Technology

. . .made in Germany

finalDOF™ 1.5 is cebas' next generation effects tool for 3ds Max. finalDOF™ 1.5 is an all purpose Depth Of Field (DOF) & Motion Blur render effect for 3ds Max 2010-2012 and 3ds Max Design 2010-2012, (32 & 64 bit).

finalDOF™ 1.5 is the first plug-in ever to break the borders of the newly introduced layered G-Buffer channels of 3ds Max! With its full support of unlimited G-Buffer channels, finalDOF™ 1.5 outperforms any standard 3ds Max Render Effect. High quality Anti Aliasing Reconstruction, after applying a render effect, is only possible with the use of all sub pixel information available from the renderer.

Every 3ds Max Conform Renderer, with full support of layered G-Buffer channels, can benefit from the immense render power of finalDOF™ 1.5. Until now, a true Depth of Field rendering took several minutes to render with a raytracer like finalRender or mental ray; maybe it took days to render such effects with other renderers. finalDOF™ 1.5 on the other hand renders in near REALTIME and allows interactive rendering of DOF and motion blur effects directly from within 3ds Max.

Feature Videos

finalDOF - The Difference (Part I)
This presentation illustrates the differences between finalDOFs's vector motion blur effect and the built in 3ds Max image motion blur. A multitude of settings and parameters gives you full control over the speed and quality of the motion blur effect.
finalDOF - The Difference (Part II)
This presentation illustrates the differences between finalDOFs's vector motion blur effect and the built in 3ds Max image motion blur. This movie is especially interesting as it shows very well the advantage of a real vector motion blur in comparison to the built in effect.
finalDOF - Bokeh Rendering Effect
Creating a true Bokeh Rendering Effect can be a real challenge, especially when the effect has to be raytraced and the rendering won't end. Watch this video and learn how such effects can be done and even set up in an interactive method!
finalDOF - To the EXTREME!!
finalDOF is a Z-Buffer based rendering effect, that overcomes most of the known issues of this rendering technology. A combination of Z-Buffer based rendering and multipass camera rendering offers a whole new era of fast and interactive depth of field rendering effects.

Real Bokeh

Bokeh . . . greetings from Japan

The word "bokeh" comes from the Japanese word "boke" (pronounced bo-keh) which literally means fuzziness or blurry. finalDOF 1.5 can simulate this natural out of focus effect that very often reveals the shape of the lens. It appears that bright lights or surfaces out of focus create more or less strong Bokeh effects. This is exactly the way it works in finalDOF, HDR-Image information is used to calculate a natural Bokeh effect that changes smoothly according to the intensity of information stored in each pixel of the HDR-Image.

Vector Occlusion

Occluding Vector Motion Blur

finalMBlur™, the motion blur module of finalDOF 1.5, is a very powerful Render Effect to create amazing images in no time at all. finalMBlur is as easy to use as the standard Image Motion Blur of 3ds Max. No new tools or methods have to be learned at all.

In contrast to 3ds Max's own image motion blur, the implementation of finalDOF 1.5 offers a much higher image quality and more speed! As shown in the sample illustrations below 3ds max' image motion blur effect is more than unusable for complex tasks. Multiple objects overlapping with each other are impossible to render with standard 3ds max image motion blur tools. Thanks to the advanced rendering technology with full support of layered G-Buffer channels, finalDOF 1.5 can do things like no other product on the market.

Besides the 3ds Max scanline renderer, finalRender R3 or R3 SE is yet the only advanced raytracing system to support layered G-Buffer channels along with the render occluded option. Other rendering systems on the market either do not offer layered G-Buffer support within 3ds max or their implementation is not properly done.
The best rendering output of finalDOF 1.5 is created with the standard 3ds Max scanline renderer and finalRender R3 or R3 SE with the latest Service Pack.
As you can see in the illustration above, 3ds Max' standard image motion blur lacks the quality of finalDOF 1.5. In areas of occlusion (propeller behind the grid) 3ds Max is not able to reconstruct the motion vectors. Besides this, the overall look of the motion blur is not correct. The motion blur should be "round" and following the rotational path of the propeller.
The illustration above shows the output of the finalMBlur Render Effect. As you can see, the result is believable and the blur effect alone was rendered in less than a second.

Particle Support

Particle Motion Blur

finalMBlur, the motion blur module of finalDOF 1.5, is able to render a motion blur effect even on a vast amount of overlapping geometry. This situation usually occurs whenever a mass of particles is used. Every single particle is properly tracked to get the best motion blur result possible.

Mesh Tracking

True Mesh Motion Tracking

finalDOF's motion blur module supports all common cases of motion blur effects that can occur. From simple object movement to high resolution rotational vector based motion blur, everything can be done in the least amount of render time. Animated mesh deformation, one of the really critical tasks in image based motion blur calculation, is also handled extremely well by finalDOF 1.5 .

Multi-Trail Feature

Full Control - Full Power

The advanced motion blur features of finalDOF 1.5 offer full control of the motion blur effect itself. The range of control can go from a realistic motion blur to an out of this world artistic effect. Everything is possible within finalDOF 1.5.

Special motion blur parameters allow you to define how the motion blur is calculated and how it should be applied to the final image. In the illustrations shown below the pendulum moves exactly in the same direction with the same speed. The only change between those two images was the finalMBlur "Trail" parameter.
Trails to the left
Trails to the right

finalMBlur

Motion-Blur Faster than the Eye!

finalMBlur™, the motion blur module of finalDOF 1.5, is a 3ds Max Render Effect rendering at interactive frame rates even when a motion blur has been applied to one or more objects in the scene. In addition, motion blur can also be applied to the camera object itself to simulate a fast moving camera where everything is blurred in a scene. The sample below shows motion blur and depth of field in one scene:

Multi Layered DOF

The Power of Layered G-Buffers

In contrast to 3ds Max's own DOF Render Effect, finalDOF 1.5 offers much higher quality and speed in many situations. Especially, when multiple objects are overlapping into the distance, finalDOF 1.5 has no problem delineating artifact free edges rendered with proper DOF.
As you can see in the illustration shown above, 3ds Max's own DOF feature is not able to correctly calculate the transition zone between sharp edges and high blur values. Heavy AA artifacts can be seen there.

RT Feedback

Interactive Feedback with DOF and Motion Blur

finalDOF 1.5 along with its finalMBlur module offers near realtime feedback when changing DOF or motion blur parameters.
Thanks to the incredible rendering speed of the motion blur and DOF it is no longer a problem to find the perfect setting for your rendering. When changing the range curves, for example, you can see immediately the blur intensities update in the rendering. It was never as easy to create believable true life images!

Blur Ranges Curves

Cruves under Control

finalDOF 1.5 offers the ultimate way of controlling the DOF blur into the distance or towards the camera. There is nothing like it on the market right now!
Two independent curve controls allow the user to adjust the amount of blurring into the distance or towards the camera. The strength of the blur based on the distance can also be controlled in detail.

Distance Tint

Tint into the Distance

finalDOF 1.5 offers many controls and features based on distance. Blurring the image into the distance is only one of many options. finalDOF 1.5 offers a function called Depth Tinting, a feature that adds an overall tint to the scene based on the near and far ranges as seen from the focal point.
No Distance Tint
Distance Tint used

Shake the Cam

Full Scene Camera Motion Blur

finalDOF 1.5 offers rendering features like full scene Camera Motion Blur, rendered at interactive frame rates on standard high end PCs. The finalMBlur™ module is responsible for motion blur within finalDOF 1.5. This render effect offers powerful motion blur features for moving objects, moving cameras or both effects combined.
Selective Camera Motion Blur

A camera motion blur can be assigned to the whole scene, so when there is a fast camera movement, all objects are blurred just as in the real world. However, the finalMBlur render effect also allows for the selection of individual objects to be affected by the motion blur effect, or not. Restricting a motion blur effect to selected objects is a very powerful feature, allowing you to create many artistic and special effects.
 
Cebas Visuyal Technology -finalDOF™ 1.5-